Development of Digital Comic Learning Materials on the Heyday of the Ayyubid Caliphate for Eighth-Grade MTs Students
DOI:
https://doi.org/10.52366/edusoshum.v6i3.644Abstract
This study aims to develop and evaluate the feasibility of digital comic learning media covering the golden age of the Ayyubid Dynasty for eighth-grade students at MTs Miftahul Ulum, Kediri City. The research employs the Research and Development (R&D) method, utilizing the ADDIE model, which encompasses the stages of analysis, design, development, implementation, and evaluation. The study employs the Research and Development (R&D) method using the ADDIE model, which encompasses the stages of analysis, design, development, implementation, and evaluation. It involved 36 eighth-grade students: five participated in a limited practicality test, while 31 took part in the implementation phase. The product was evaluated through assessments by experts in media, subject matter, language, and evaluation, alongside a limited practicality test based on student feedback. Validation results indicate that the digital comic received average ratings of 90.63% from two media experts, 88.45% from two subject matter experts, 92.3% from a language expert, and 95.3% from an evaluation expert. All expert ratings fall into the "highly feasible" category according to the criteria used in this study. These findings suggest that the developed digital comic meets the feasibility criteria—as determined by expert assessment—to serve as an alternative learning medium for Islamic Cultural History (SKI) lessons on the golden age of the Ayyubid Dynasty. Further testing is required to evaluate its practicality among a larger group and its impact on student learning outcomes.











