Online Game Addiction Behavior in Generation Z
DOI:
https://doi.org/10.52366/edusoshum.v4i2.107Abstract
This research aimed to analyze online game addiction behavior in generation Z, who were increasingly involved in the use of digital technology. Online game addiction had caused various negative impacts, especially on mental, physical and social health, such as aggressiveness, decreased motivation to learn, social isolation and emotional disorders. This research used a literature review method by examining the results of previous research in the period 2015-2024. The research results showed that online game addiction affected individuals, both in urban and rural settings, with reduced youth participation in social and academic activities. However, besides negative impacts, online games also had several positive benefits if used wisely, such as improving technological skills, mastery of foreign languages, and the ability to focus and concentrate. This research suggested the need for appropriate intervention strategies to minimize the negative impacts while maximizing the positive benefits of online games among generation Z
References
Al Hamid, S., & Arif, P. P. (2024). Pendekatan Behavior Teknik Self Management dalam Mengatasi Siswa Kecanduan Game Online. Jambura Journal of Community Empowerment (JJCE), 5(5), 203.
Alam, L. ., Dirgayunita, A., & Dheasari, A. . (2022). Dampak Kecanduan Game Online Pada Mralitas Anak-Anak Di Desa Ganggungan Kidul Kabupaten Probolinggo. Jpdk, 4(1), 301–307.
Cahyana, C., Rohaeti, E. E., & Suherman, M. M. (2020). Gambaran Siswa Sekolah Menengah Pertama Yang Mengalami Kecanduan Game Online. FOKUS (Kajian Bimbingan & Konseling Dalam Pendidikan), 3(2), 40. https://doi.org/10.22460/fokus.v3i2.4222
Cheng, C., Cheung, M. W. L., & Wang, H. yi. (2018). Multinational comparison of internet gaming disorder and psychosocial problems versus well-being: Meta-analysis of 20 countries. Computers in Human Behavior, 88(March), 153–167. https://doi.org/10.1016/j.chb.2018.06.033
Dinata, O. (2017). Hubungan Kecanduan Game Online Clash of Clans Terhadap Perilaku Sosial. Hubungan Kecanduan Game Online Clash of Clans Terhadap Perilaku Sosial, 4(9), 15.
Duwi Sitoresmi. (2022). Pengaruh Konseling Individual Behaviour Kontrak Perilaku Untuk Mengatasi Kecanduan Game Online Pada Remaja. Counsenesia Indonesian Journal Of Guidance and Counseling, 3(1), 30–37. https://doi.org/10.36728/cijgc.v3i1.1705
Fitri, E., Erwinda, L., & Ifdil, I. (2018). Konsep Adiksi Game Online dan Dampaknya terhadap Masalah Mental Emosional Remaja serta Peran Bimbingan dan Konseling. Jurnal Konseling Dan Pendidikan, 6(3), 211–219. https://doi.org/10.29210/127200
Hadisaputra, H., Nur, A. A., & Sulfiana, S. (2022). Fenomena Kecanduan Game Online di Kalangan Remaja Pedesaan (Studi Kasus Dua Desa di Sulawesi Selatan). Edu Cendikia: Jurnal Ilmiah Kependidikan, 2(02), 391–402. https://doi.org/10.47709/educendikia.v2i02.1690
Ingkiriwang, O., Kawengian, & Pasoreh, Y. (2021). Analisis Tentang Kecanduan Game Online Pubg Mobile Pada Remaja Di Desa Tounelet Kecamatan Kakas. Acta Diruna Komunikasi, 3(2), 1689–1699.
Kadir, A., Kamri, R., & Amri, S. R. (2020). Peran Orangtua Dalam Meminimalisir Kecanduan Game Online Pada Anak. Jurnal Riset Golden Age PAUD UHO, 3(3), 256–259.
Kibtyah, M., Naqiya, C., Niswah, Z., & Dewi, S. P. R. (2023). Dampak Kecanduan Game Online Terhadap Kesehatan Mental Remaja Dan Penanganannya Dalam Konseling Islam. Counseling As Syamil, 03(1), 25–38.
Kurnia, I., Putra, F. K., Rahayu, P. P., & Sugiarti, R. (2023). Interaksi Sosial Pecandu Game Online : Studi Kasus Siswa SMA di Kabupaten Pemalang. Jurnal Pendidikan …, 7, 24547–24551. https://jptam.org/index.php/jptam/article/view/10491%0Ahttps://jptam.org/index.php/jptam/article/download/10491/8420
Maharani, I., Nurhadi, N., & Nurcahyono, O. H. (2020). Fenomena Perubahan Perilaku Siswa Sebagai Dampak Kecanduan Game Online Di SMK Bhina Karya Karanganyar. Sosietas, 9(2), 676–689. https://doi.org/10.17509/sosietas.v9i2.22815
Marwinda, I. (2022). Dampak Kecanduan Game Online Terhadap Perilaku Remaja. Jurnal Pendidikan Dan Konseling, 4, 7755–7761.
Masfiah, S., & Putri, R. V. (2019). Gambaran Motivasi Belajar Siswa Yang Kecanduan Game Online. FOKUS (Kajian Bimbingan & Konseling Dalam Pendidikan), 2(1), 1. https://doi.org/10.22460/fokus.v2i1.2970
Muhammad Farhan Dwizar, & Fauziah Nasution. (2024). Peranan Bimbingan dan Konseling Dengan Teknik Self-Control Dalam Mengatasi Kecanduan Game Online Pada Siswa. G-Couns: Jurnal Bimbingan Dan Konseling, 9(1), 302–311. https://doi.org/10.31316/gcouns.v9i1.6507
Mulyani, U., & Wahidah Fitriani. (2022). Dampak Emosi Remaja Kecanduan Game Online Mobile Legends di Kecamatan Mandau. JCOSE Jurnal Bimbingan Dan Konseling, 5(1), 29–35.
Nurislaminingsih, R., Rachmawati, T. S., & Winoto, Y. (2020). Pustakawan Referensi Sebagai Knowledge Worker. Anuva: Jurnal Kajian Budaya, Perpustakaan, Dan Informasi, 4(2), 169–182. https://doi.org/10.14710/anuva.4.2.169-182
Pontes, H. M., Schivinski, B., Sindermann, C., Li, M., Becker, B., Zhou, M., & Montag, C. (2021). Measurement and Conceptualization of Gaming Disorder According to the World Health Organization Framework : the Development of the Gaming Disorder Test Content courtesy of Springer Nature , terms of use apply . Rights reserved . Content courtesy of Spring. 508–528.
Sadif, R. S., & Rasmi. (2023). Dampak Kecanduan Game Online pada Remaja. Jurnal Pendidikan Dan Konseling, 5(1), 6122–6128.
Salimah, N., & Zukdi, I. (2020). Dampak kecanduan game online pada peserta didik di smp negeri 12 padang. Jurnal Al-Taujih: Bingkai Bimbingan Dan Konseling Islami, 6(2), 128–138.
Salsa, G., Yuliantini Budiman, T., Ramdhani, M. J., & Nurhadi, Z. F. (2023). Adiksi Game Online Mobile Legend pada Remaja. Jimsi: Jurnal Mahasiswa Komunikasi, 3(2), 52–61.
Twenge, J. M. (2019). The Sad State of Happiness in the United States and the Role of Digital Media. World Happiness Report, 86–95. https://sdghelpdesk.unescap.org/sites/default/files/2019-04/WHR19.pdf#page=89
Ulya, L., Sucipto, S., & Fathurohman, I. (2021). Analisis Kecanduan Game Online Terhadap Kepribadian Sosial Anak. Jurnal Educatio FKIP UNMA, 7(3), 1112–1119. https://doi.org/10.31949/educatio.v7i3.1347
Zamaludin, M., Mustika, I., & Rosita, T. (2023). Layanan Bimbingan Kelompok Menggunakan Teknik Diskusi Untuk Siswa Kecanduan Game Online Di Sma Al Amanah Ciwidey. FOKUS (Kajian Bimbingan & Konseling Dalam Pendidikan), 6(2), 142–153. https://doi.org/10.22460/fokus.v6i2.9582